United League of City States
United League of City States
The United League of City States is the paragon nation of personal liberty and freedom of thought and expression.
The Structure of the League’s political system begins at the top with the Chancellor who serves as the chairman of national council meetings. The council consists of either the rulers of each given city or their appointed representatives, as well as representatives of each of the prevalent guilds that keep the nation running smoothly. This council votes on decisions such as acts of war and international trade, as well as guild-government relations.
On the level down from the national council is the individual cities’ rulership. This is not consistent across the League, and each city is free to institute their own form of governance and leadership. Some maintain a monarchistic system, while others are Oligarchies, republics, or theocracies. Very common though is a repeat of what happens at a national level, with a city’s Doge sitting as the chairman for another council of representatives from the various city districts.
The Impact of the Guilds
The United League of City States is nothing without its Famous Guilds. While the individual cities could easily function independently without them, most of what happens between the cities or as a nation happens through the guilds. They are a new concept to the world, and have served to empower the common man to great heights. Notable Guilds Include:
- The Protectorate
- The Historian’s Guild
- The Alchemist’s Academy
- The Boilermen’s Guild
- The Merchant’s Syndicate
- The Bureau
- The Artisan Guilds
The United League of City States (Also known as the League, or “U.L.O.C.S”) is the first nation in all of recorded history to be ruled Democratically. Two hundred years ago, the League was nothing but a prosperous collection of the Dragonreich’s southwestern border provinces. Being the expansionist nation that it is, the Dragonreich relied on these bountiful provinces to feed and resource its ever growing population and armies. Year after year, the snowy infertile regions of the Reich would grow, and the output of farming and mining for the bountiful provinces grew more and more demanding. In time, the quotas rose above humanly possible limits, and eventually the overworked commoners would fail to meet the unreachable demands. For this, the governors and Nobility of those regions began to feel the wrath of the Imperator.
The nobles were unwilling to tolerate these unavoidable reprimandings and their loyalty in the Imperator and the Dragonreich began to waver. They looked over their people, and saw their suffering and for the first time they saw it as wrong. Why could there not be freedom for the poor, laws and rights that were in their favor and not the Dragonreich’s? As the murmerings of discontentment grew louder, the disaffected Nobles began to hold secret meetings away from the eyes of the Imperator. Pacts were made, and calendars were marked. Soon they would stop the Tithe men in their tracks and turn them away. On the 18th day of the 9th month, 44 cities and their dependent towns and villages Declared independence simultaneously in an act that Infuriated the Current Imperator, as well as Frygicrax himself. It was timed so that the separation would line up with the beginning of the winter, so that the bulk of the Reich’s forces could not march on them lest they be preyed upon by frostbite the Orcish hordes and Monsters of darkness.
Those months of darkness were difficult without the resources coming from the Southwestern provinces, and there was much attrition in the armies and citizenry of the Reich due to not having the food and resources they expected to have through the winter. Famine was widespread and many settlements were completely wiped out by monsters during the winter, and all the while the secessionist cities were preparing their own soldiers and consolidating their defenses. Forever more would the people of the Dragonreich hate the secessionists for this, for they suffered greatly because of this, and while the Secessionists had gained their own freedom, they had re-enforced the patriotism of millions in the Reich.
When the Sun was seen again, the Dragon Lords rallied their forces and immediately marched. The following war was Brutal and Bloody, and tens of thousands died on the front lines. As the bigger and more established nation though, the Dragonreich had the upper hand. One by one the Secessionist cities were retaken by the Reich, and their territories went from 44 down to 35 in a matter of 3 months. It was looking grim for the Secessionists, but at the battle of Griffon’s Bluff, the tides were turned by an unexpected source. Out of the blue, an army of dwarves from the Goldenhail clan marched onto the battlefield and engaged Dragonreich forces in the Flank. The commanding Dragon of the legion, Kyrxarczar, was killed by a bolt from a Dwarven Ballista and the Reich forces lost all Morale and routed. King Borvard of the Goldenhail met with the lord of Griffon’s Bluff, and an alliance between the two forces was made on that day. The Dwarves had long traditions of belief in Justice, and now that the world was changing into something that could at last have a fighting chance to be changed for the better, they were committed to fighting to the last to defend that chance.
With the fighting prowess and tactical genius of the Dwarves, the Reich advancement was slowed to a Halt crawl, but they were still not backing down. But the alliance with the Dwarves had given the Lord of Griffon’s bluff an idea. The secessionists would send out emissaries to speak with all the Feudal lords of the Western Kingdoms, to forge an military alliances and make combined war against the Dragonreich. Those realms also bordering the Reich could not resist the offer for aid, and the plan worked. The Reich was fought to a stalemate, and as the sun set for the next Winter they withdrew their forces. 24 cities had successfully won their freedom, housing the exiled governers of the others.
The Secessionists, had won for now, but the Reich would not give up. They would be fighting until the end of time, and they needed to ensure they had a working government in order to be able to effectively make war against the Reich without just being Vassals of the Dwarves or the Western Kingdoms. In the Dark of the Winter, guarded envoys travelled to a great meeting in Griffon’s Bluff to discuss rulership of the Secessionists.
Many of the Former Governors were quick to volunteer for the job of Emperor, and the meeting quickly degenerated into bickering and argument. Shaking his head at the men squabbling like infants over the shiniest toy, King Borvard of the Dwarves stood on a table and Bellowed for the City Lords to be quiet. He gave a speech then and there, and in his wisdom he pointed out that none of the gathered lords would accept another Emperor over themselves, and even if they did they would make pointless all that they had been fighting for. A new emperor would just mean a new Tyranny, and no form of Heredity rule was going to work for them. They needed a new system, an equal system.
Thus was formed Corona Vigil’s first recorded instance of Democracy. Together, they wrote out a Covenant that they each signed, swearing to forever uphold the Independence that so many had fought and died for, and to co-operate to protect that Independence from outside forces. They named their new nation the United League of City States.